Fix a rare-prize counter that never guarantees the prize or resets at the wrong time
A rare prize with a small chance feels unfair when it never comes, so many games promise it after a number of misses. The counter is easy to break: reset by any win, off by one, or skipped when the roll fails. This entry shows how to make the AI keep a fair guarantee.
Why this works
People accept bad luck for a while but not forever. A counter that only grows on misses turns an endless dry spell into a promise with a visible end, so the average stays fair and nobody is stuck at the unlucky edge.
When not to use it
Skip it when the prize must stay truly rare or when it can be traded for real money: a guarantee then makes it cheap to farm. Use a fixed price or a fair, visible chance instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- A diagram of every state
- 18 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Fix a rare-prize counter that never guarantees the prize or resets at the wrong time" (read_entry bonus-chest-never-drops-pity-counter) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP