Take everything from a chest into a nearly full bag without losing a thing
The take-all button looks trivial until the bag has half-full stacks, one free slot and a pile of single tools. Done carelessly it deletes the rest, fills slots in a silly order or leaves room unused. The chest should keep exactly what did not fit.
Why this works
Players trust a button that moves things only if nothing can vanish. Filling existing piles first, then free room, and leaving the rest where it was, keeps the total the same and never forces a person to sort things out afterwards.
When not to use it
Skip it when space is the main puzzle, as in a game where fitting odd shapes into a bag is the fun, or when players must choose what to leave. Let them place each thing by hand there.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 31 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Take everything from a chest into a nearly full bag without losing a thing" (read_entry take-all-into-a-nearly-full-bag) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP