Spielerando

The craft all button makes too many, too few, or uses up my tool

Making many items at once looks simple until a tool is used up, an ingredient is listed twice or the bag has no room. This entry gives your AI the exact count of how many times a recipe can run, and the reason it stops.

Why this works

The number of runs is the smallest of several limits: each ingredient, the tool, and the room for the result. Reporting which limit was reached tells the player what to get next.

When not to use it

Not for recipes that take real time and can be interrupted; there the queue decides, one run at a time.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 2 common mistakes and the fix
  • 35 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "The craft all button makes too many, too few, or uses up my tool" (read_entry survival-craft-all-makes-wrong-amount) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP