Spielerando

The game gets slower the bigger my city gets and I need to know how bad it will be

Some slowdowns grow gently and some explode. This entry gives your AI a way to measure a few city sizes, work out which kind of growth you have, and say how slow the game will be at ten times the size, before you build it.

Why this works

Doubling the size and watching how much the time grows reveals the shape of the problem without reading any code. A steady line means more work per item; a steeper curve means items work on each other.

When not to use it

Skip it when the slowdown comes from one rare event such as a save or a load; the cost there does not follow the size. Time that single moment instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 33 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "The game gets slower the bigger my city gets and I need to know how bad it will be" (read_entry strategy-lag-grows-with-city-size) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP