Spielerando

Which step in the tech tree takes far longer than the others to reach?

A research tier that takes much longer than its neighbours is where the game slows down or players give up. This entry shows how to measure the time between tiers on one consistent group of players so the numbers do not shift between steps.

Why this works

A wall shows up only when you follow the same people from one step to the next. Mixing everyone who reached a later step with those who stopped earlier compares different crowds. Judging each step against the typical step also keeps the wall from hiding itself.

When not to use it

A long step is not a problem when it is the big goal on purpose, like a final reward players look forward to. And if few players get that far, the gap rests on too few people. Look at who stops before it.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 2 common mistakes and the fix
  • 31 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Which step in the tech tree takes far longer than the others to reach?" (read_entry strat-tech-tier-wall) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP