Do the turns in my strategy game get slower and slower in the late game?
More units and more options often make later turns take much longer than early ones. This entry shows how to compare the start and the end of games fairly, and why one player who left the table must not distort the result.
Why this works
Judge the ends of a game by what is typical, not by what is extreme. One turn where someone left the room tells you nothing. Typical early against typical late, with the muddled middle left out, shows whether the game really drags toward its end.
When not to use it
Longer late turns are fine when the game is meant to build to big, weighty decisions, and for very short games there is too little to compare. Then ask whether players enjoy those turns before you shorten them.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 2 common mistakes and the fix
- 23 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Do the turns in my strategy game get slower and slower in the late game?" (read_entry strat-late-turn-slog) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP