Spielerando

Find scenes from which the story can never reach an ending

Every scene has a way forward, yet the player can still wander for ever without finishing the game. Here is the reverse way of looking at the map that exposes these traps, and why checking each scene's exits one by one misses them.

Why this works

Having an exit is not the same as having a way out. A group of scenes can point only at each other, and every one of them looks fine alone. Working backwards from the endings finds everything that can still finish, and whatever is left over is a trap.

When not to use it

Skip it when going round in circles is the design, such as an endless sandbox or a game that is meant to be played without a final ending. Mark the places where play can stop for good as the endings, so the check stays honest.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 44 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Find scenes from which the story can never reach an ending" (read_entry scenes-from-which-no-ending-is-reachable) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP