Spielerando

Let players pick chapter order without spoiling later chapters

When players may play chapters in any order, a chapter can mention events that the player has not seen yet. Here is how your AI finds exactly which chapter pairs are unsafe, and an order that proves it, before you rewrite anything.

Why this works

A chapter can only assume what the game guarantees the player has seen. Keeping apart what the game enforces and what the text takes for granted shows every place where those two disagree, and then you choose to lock, rewrite or recap.

When not to use it

Skip it when chapters are standalone episodes that need no earlier knowledge, or when the story is told in a fixed order anyway. Lock more chapters instead if you find yourself recapping everything, because free order may not be worth the cost.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 24 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Let players pick chapter order without spoiling later chapters" (read_entry chapters-in-any-order-spoil-each-other) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP