Spielerando

Find out why the save file keeps growing until the phone refuses to store it

Saving works for weeks, then suddenly fails on some phones, or the game gets slower to start. The cause is usually one forgotten list that never shrinks. This entry shows how to make the AI build a small report that names the biggest parts and warns before the limit.

Why this works

Guessing which part is too big wastes time, and usually the guess is wrong. Measure each part, sort by size, and look at the top. Whatever only ever gets added to and never removed will win, so a cap in the game itself is the real cure.

When not to use it

A report is no cure if the save is big because it holds real content, such as drawings or recordings. Then no cap helps. Store that content as separate files or on a server, and keep only a short note in the save.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • A diagram of every state
  • 26 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Find out why the save file keeps growing until the phone refuses to store it" (read_entry save-data-grows-too-big) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP