Spielerando

A found item shows different bonuses after loading or after an update

Random bonuses are fun until the player loads and the dagger they were so proud of has become something else. Here is how to roll the bonuses once, keep them with the item, and still use a seed so the roll can be reproduced.

Why this works

A thing found is a thing that happened. Once the dice have fallen, the result belongs to that item and should never be thrown again. Writing it down means later changes to the table only touch new finds, and loading is a plain reading, not a new chance.

When not to use it

Do not freeze values you want to rebalance for everyone, such as a bonus that turned out too strong. Then keep a name and level in the item and look the number up, so one fix reaches every copy at once.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 30 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "A found item shows different bonuses after loading or after an update" (read_entry rpg-rolled-item-stats-frozen) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP