Spielerando

A half-solved puzzle room loads with a stuck block and cannot be finished

The player pushes blocks, saves, and the game remembers only some of them, or an update adds a new piece. The room then loads into a state nobody can solve. Here is a rule that restores a puzzle as a whole or not at all.

Why this works

The pieces of a puzzle only mean something together, so a partial memory is worse than none: it can leave a state nobody can solve. Treating the group as one thing means it is either restored whole or begins again clean.

When not to use it

Do not reset a puzzle whose effort is the point, such as a huge build that took hours to set up. Resetting would punish the player. Let them undo single moves, or give a button that puts one piece back instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 21 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "A half-solved puzzle room loads with a stuck block and cannot be finished" (read_entry rpg-puzzle-room-all-or-nothing) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP