After how much play time do players first run out of bag space?
Bag space shapes how players treat loot, but players who left early never had the chance to fill it. This entry shows how to report the share of players who hit the limit by a given point without counting those who were not around that long.
Why this works
Someone who left early could never fill the bag, so counting them makes the bag look roomy. Only players observed at least as long as the milestone can tell you about it, and showing how many of those there are keeps a rate from standing on too little evidence.
When not to use it
It is the wrong question when bag space is unlimited or loot is meant to pile up. A full bag is also not always a problem: in some games it is a pleasant puzzle. Ask whether players feel annoyed before you enlarge anything, and read each rate with its group size.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 19 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "After how much play time do players first run out of bag space?" (read_entry rpg-bag-full-reached-by-minute) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP