Spielerando

Jumping off a rope or vine without catching it again at once

The hero grabs a rope fine. Then the player jumps off sideways and, a frame later, is hanging on the same rope again, or flops straight down like a sack. Here is the leave-the-rope rule that gives a clean kick away and a real jump.

Why this works

Letting go of something that is still touching you needs a short pause in which the game does not offer it back. The pause must be long enough for the hero to actually get clear, or the jump looks like a failure to leave.

When not to use it

Skip it when the player is meant to swing from rope to rope, as in a chain of vines where quick re-grabbing is the game. There, catch automatically but only ahead of the hero, in the direction of travel, and never the one just left.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 28 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Jumping off a rope or vine without catching it again at once" (read_entry rope-jump-off-without-regrab) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP