Spielerando

"Ask three friends to unlock" counts the same friend three times

A gate that needs help from friends is easy to cheat when one helper can be counted again and again, and annoying when old answers count forever. Here is the counting rule, with the progress label and the moment it would drop.

Why this works

A gate that asks for friends should count friends, not messages. Counting each person once, by their latest answer, makes the rule match what the player was told, and keeping the unlock afterwards stops a gate from closing again behind them.

When not to use it

Skip it if your players come to the game alone or your audience is small, since a gate that needs friends then blocks people who have none. Offer another way past, such as a short challenge or a small payment.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 14 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry ""Ask three friends to unlock" counts the same friend three times" (read_entry puzzle-ask-friends-to-unlock-level) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP