Keep the page my friends open from an invite link quick to load
A friend taps your invite on a phone with a slow connection and leaves if nothing appears in a few seconds. The size of everything that must load before play is what counts, not the size of the whole game. Here is a checker that tells you what is too big and about how long the wait is.
Why this works
People judge a page by the wait before it shows anything, not by its total weight. Counting only what must arrive before the first screen, and pushing the rest later, keeps the first impression fast on the slowest phone.
When not to use it
Skip it if players come back every day and the files are kept on their device, or if the game is a big download anyway, such as one that is installed from a store. There the first minute matters less than a smooth session.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 24 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Keep the page my friends open from an invite link quick to load" (read_entry online-first-load-size-budget-for-invite-links) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP