Spielerando

In the browser my music and sounds stay silent until the player clicks

Browsers refuse to play sound before the person has touched the page, so the opening music is lost or a stack of old sounds blasts out all at once at the first tap. Here is how to hold back early sound requests and what to play, and what to drop, when the page is unlocked.

Why this works

The browser protects people from pages that make noise on their own, so it waits for a sign that someone is really there. The game cannot argue with that. It can only decide what is still worth playing when the sign finally comes.

When not to use it

None of this is needed for a game that begins with a start button anyway, or one without sound at the start. The first press is then the unlock, and holding back requests only adds code to get wrong.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 31 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "In the browser my music and sounds stay silent until the player clicks" (read_entry music-silent-until-first-click-in-browser) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP