Show a hit chance that matches what really happens
A screen says 90 percent and the player misses three times in a row, so the number must be a lie. Sometimes it is, because of how the roll is made. This entry covers the exact comparison, sensible limits and a gentle help after bad luck.
Why this works
Players compare the number on screen with what happens. When the shown chance is the very one the game rolls, with no hidden second roll, trust survives bad luck, and a streak of misses can be softened in the open.
When not to use it
Skip it when not knowing is the mood, as in a horror or mystery game that hides the odds on purpose. Also skip it when attacks always land and skill decides. Show nothing there rather than a number that means little.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 15 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Show a hit chance that matches what really happens" (read_entry honest-hit-chance-percentage) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP