Reviving a teammate: the helper walks through the body or kneels in the wrong spot
A co-op revive needs two bodies in the right places: the helper beside the fallen player, facing them. Placing the helper at a fixed offset makes them cross over the body or snap across it. Here is how to pick the side and when the revive may begin.
Why this works
Only two places make sense beside a body, one on each side, so choosing the nearer one means the helper never has to cross it. Waiting until both position and direction are close keeps the picture honest, and deciding once stops the helper switching sides mid-walk.
When not to use it
Skip it when the revive is a button press from any spot nearby, or when the fallen player is carried or dragged first. Wrong too in cramped places where neither side is free; there the helper should use whichever space exists, or the body should be moved.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 38 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Reviving a teammate: the helper walks through the body or kneels in the wrong spot" (read_entry helper-walks-to-the-right-side-of-a-downed-friend) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP