Spielerando

Make an escorted character wait for a fast player and still catch up

Escort quests go wrong in two ways: the companion stops and starts at every step so it jitters, or it falls so far behind that the player has to walk back, and the mission becomes a chore. Here is a calm way to wait, resume and, as a last resort, jump ahead.

Why this works

Anything that flips at a single line will flip again and again when the player stands near it. Giving stopping and starting different distances leaves a quiet zone, and a jump to a new spot is acceptable only where nobody can see it.

When not to use it

Do not make the partner wait where the game is a chase and standing still would be absurd, such as an escape under fire. There let the partner keep pace and slow the player's route instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 2 common mistakes and the fix
  • A diagram of every state
  • 25 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Make an escorted character wait for a fast player and still catch up" (read_entry escort-partner-waits-then-catches-up) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP