Spielerando

Check that an easier mode does not skip the part that explains the story

On easy, the long gauntlet is cut out so more players reach the end. But the cut section was where the bridge was blown up, and the next scene treats that as known. Here is how your AI replays the story once per difficulty and lists each fact a player on that mode never heard.

Why this works

Cutting content makes a second version of the story, and each version must make sense on its own. Walking the story once for every difficulty shows what a player on that path never heard, and a short recap before the first need repairs the gap.

When not to use it

Skip it when modes only change numbers, such as enemy strength, and never remove a scene. Also not enough if the cut part carries rewards or rules the player needs, because this only follows what is told, not what is given.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 28 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Check that an easier mode does not skip the part that explains the story" (read_entry easy-mode-skips-section-and-its-story) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP