Spielerando

Check the player can see every key event with limited actions per day

In a story with days and a few actions each day, some events only happen in certain days. Players will miss them unless the plan fits. Here is how to check that a full schedule exists and who gets squeezed out when it does not.

Why this works

When time is short, the thing that runs out first matters most. Always picking the event whose window closes soonest means no chance is wasted on something that could wait, so if even that fails, no clever order will succeed either.

When not to use it

Misleading when events differ in value, because the earliest deadline ignores how much each one matters. It also assumes every event takes one action. If rewards vary or some events cost more, weigh the choices instead of only counting them.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 21 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Check the player can see every key event with limited actions per day" (read_entry days-with-too-few-actions-for-all-events) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP