Spielerando

A downed partner dragged along shoots past me or snaps to my feet

Pulling a wounded friend should look heavy: they trail a step behind, settle smoothly when you stop, and never overtake you. A spring that is too bouncy swings past you, one that is too stiff snaps. Here is the one setting that gives the trailing distance you want, and the distance beyond which to give up and jump.

Why this works

A body pulled by something should trail behind it and settle, never swing past. A spring tuned to just avoid swinging always eases in without overshooting, and choosing the trailing gap you want fixes how stiff it must be.

When not to use it

Avoid a springy drag when the body should feel heavy and stuck, like pulling a loaded cart, or when it must stay exactly in a spot. Use a plain fixed distance or a slowdown for the puller instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 20 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "A downed partner dragged along shoots past me or snaps to my feet" (read_entry coop-drag-a-downed-partner-without-overtaking) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP