Spielerando

Count "collect every coin in the bonus room" when coins return on each visit

The bonus room refills each time the player enters. If progress is added up across visits, a few quick runs through finish the challenge. If it is lost on every exit, nobody ever completes it after a death. Here is what to count and when.

Why this works

A sentence like "collect every coin" can mean a flawless single visit or the sum of many visits, and the two reward different people. Counting coins by what they are, and only from visits that ended well, keeps either meaning honest.

When not to use it

Skip it when the coins do not come back, so one visit is all there is. Also avoid cumulative counting if the room is meant as a test of skill, since replays would make the test too easy.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 18 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Count "collect every coin in the bonus room" when coins return on each visit" (read_entry bonus-room-coins-count-per-exit-not-per-entry) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP