Spielerando

Let a bee fly to a flower and start hovering without a jolt

A bee wiggling at a flower is easy. A bee that wiggles all the way, or one that suddenly starts wiggling when it arrives with a visible jump, is not. Here is how to blend the hover into the flight so the bee flies straight, slows down, and settles into its little dance with no seam.

Why this works

A sudden switch between two kinds of motion is what the eye catches as a jolt. Fading the hovering in gradually as the bee gets close means the two motions never fight, and the wobble can run all the time without ever being seen early.

When not to use it

Skip it when the bee has to land exactly, collect something or be caught, because the hovering wobble keeps it from standing at one precise point. Remove the wobble near the target.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 31 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Let a bee fly to a flower and start hovering without a jolt" (read_entry bee-flies-to-a-flower-and-hovers-without-a-jolt) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP