Spielerando Beta

Your AI builds the game, we give it the workbench.

The companion for Claude, ChatGPT, Cursor and every other coding assistant. Your AI looks up tested game recipes, has your story and rules checked before it builds, and saves your project, version by version.

Connect your AIGet a game ideaRead the wiki

A small airship with teal and coral sails crosses towards floating islands with waterfalls, each its own world: a snowy peak, a jungle terrace, a pink mesa and a glass-domed garden.
Kestrelmere, an invented sky-sailing adventure · invented game, AI image
  • 3,257 wiki entries
  • 113 blueprints
  • 46 code recipes
  • English and German

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What is not working in your game?

Same AI. Once with a note, once at the workbench.

Every page here has a text to paste. That is a note for your AI: good for one task. Connected to Spielerando, your AI works at the workbench instead.

With a text to paste

  • You have to know what to look for.
  • It asks your AI to be careful.
  • It knows nothing about your game.
  • It is gone in the next chat.

At the workbench

  • Your AI finds the right entry from how you describe the problem.
  • Our checker walks every path through your story and shows the one that breaks.
  • Your AI checks whether the parts of your game clash, before it builds.
  • Your story bible and models stay, in versions.

A real check

An invented story with a hole in it: on one of its four ways through, a dead man talks. This is what our checker sends back, word for word:

Found 1 problem.
Walked 10 states and 4 paths. Limit used: 20,000 states, 200 steps from the start.
The whole story was walked, nothing was cut off.
Rule broken: A dead person never speaks (dead-do-not-speak)
  Path: harbor > [Wait out the storm] storm > [Walk to the lighthouse] lighthouse > [Ask Tomas about the letter] confession
  Facts there: mira is alive, mira is at lighthouse, tomas is at lighthouse, storm happened, mira holds letter, mira knows secret, tomas knows secret
Rules that held: letter-in-one-hand
Goals that stayed reachable: an-ending
Ending sea: harbor > [Walk to the lighthouse now] lighthouse > [Ask Tomas about the letter] confession > [Set sail with the letter] sea
Ending home: harbor > [Walk to the lighthouse now] lighthouse > [Go home] home

In plain words: if Mira waits out the storm, the old keeper dies, and she still asks him about the letter. Your AI shows you this path and fixes the story before you play it.

Connect your AI

Learn it in the order that works

A tree sorts, a path leads. Each path is a handful of steps in an order that works, with the reason every step comes where it does. Your AI can follow them too.

All learning paths

How it works

  1. 1

    Add Spielerando

    Give your AI our address, in Claude, ChatGPT, Cursor or Claude Code.

  2. 2

    Sign in

    With Google or e-mail, then press Allow. It takes a minute and it is free.

  3. 3

    Keep building

    Your AI looks things up, has its work checked and saves your project while it builds.

Find your topic

Game logic and odds

State machines, odds and checks your AI can use to show that something really works.

Game data

Real player data that makes the game better: where people quit, die and get bored.

Animation math

Ready-made math for smooth motion. Your AI gets the code.

Combat

Fights that work and feel fair.

Progress

Levels, skills and energy.

Levels and AI characters

How things find their way around your world.

When things break

What to tell your AI when the game falls apart.

Law and history

What you may use, and where ideas come from.

A few of the entries

Each one with steps, values, pitfalls and tested code for your AI.

Stop one player from flooding the game with moves or actions

A modified client, or just a browser tab coming back from sleep, can send hundreds of actions in one go and move a character far beyond what is fair. A strict limit per second blocks honest bursts too. Here is the allowance idea that blocks floods but forgives a hiccup.

Catch answers whose tone and effect point in opposite directions

A warm-sounding line that quietly costs the player a friend, or a harsh one that earns praise, feels like the game lying. This entry compares what each option says with what it does, and finds choices where a gentler answer is punished more.

Pay a double-speed boost correctly when it runs out while the player is away

A ten-minute boost is easy while the game is open. The trouble starts when the player leaves after four minutes and returns an hour later: giving the boost for the whole hour is too generous, giving none is unfair. Here is the exact split, plus the guard against clocks that go backwards.

Make units walk around swamp and mud, but cross it when the detour is huge

Different ground should cost different effort, so roads get used and swamps get avoided. The catch is a shortcut in the search that quietly makes it return worse routes once the ground costs differ. Here is what to watch for.

Find the short freezes in a play session and say in which place they happen

Players say the game stutters, but an average speed hides it: most moments run fine and a few freeze for a blink. This entry shows how to find those freezes in a list of frame times, group neighbouring slow frames, and report how much time each one cost and where it happened.

Two queued buildings both count on the same gold

The player queues several buildings while the treasury looks fine for each one alone. Then the first starts and the others fail, or worse, all start and the treasury drops below zero. This entry shows how to keep a promise about money.

Game ideas

Story help

Give your AI the workbench

One address in Claude, ChatGPT, Cursor or any AI with MCP, and a sign-in. It looks things up, has its work checked and saves your project while it builds. Free to start.

Connect your AI