Spielerando

A unit in the queue cannot be trained because the supply limit is reached

The player queues soldiers, builds a house later and expects the army to appear. Queues that drop the order, spend the money twice or freeze without a word all leave players confused. This entry shows what a blocked queue should keep, show and release.

Why this works

A promise to build should be kept in order and out in the open. A blocked job that waits in its place, says why, and starts by itself when room appears respects both the player's choice and the player's money.

When not to use it

Skip it if a hard limit should refuse the order at once, for instance in a game with a tiny army where the player plans every unit, or when queuing itself should cost money. There, say no at the click and keep nothing in the line.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • A diagram of every state
  • 34 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "A unit in the queue cannot be trained because the supply limit is reached" (read_entry training-queue-blocked-by-population-cap) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP