Do teammates really pick the same story choices, or does it only look like it?
When each player in a team makes their own story choice, a high share of matching picks can simply mean one option is popular. This entry shows how to measure whether friends really influence each other, and what the number means when everyone picks the same thing.
Why this works
When one option is popular, many people match without influencing anyone. So ask how much more they match than luck would give. Only that extra amount says anything about friends pulling each other along.
When not to use it
Do not use it on a handful of groups, where one odd pair swings the number, or when players see each other's picks first. Then agreement is built in by design; compare hidden and visible picks instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 24 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Do teammates really pick the same story choices, or does it only look like it?" (read_entry teammates-agreeing-on-story-choices-beyond-chance) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP