Spielerando

Let a store that became too small lose its excess gradually

When an enemy burns a granary, the grain above the new limit cannot just disappear in one frame, and it cannot stay forever either. This entry lets the extra rot away at a steady share each turn, never less than one piece, and stops exactly at the new limit.

Why this works

Sudden loss feels like a bug, and no loss makes the limit meaningless. Letting the excess fade by a share each turn gives the player time to react and spend it, and a floor on the loss makes sure the fading actually finishes.

When not to use it

Skip it when the loss should be sharp and dramatic, such as a fire that destroys the stored goods at once, or when the story says everything above the limit is simply gone. Then remove the excess immediately.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 20 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Let a store that became too small lose its excess gradually" (read_entry storage-shrinks-excess-drains-slowly) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP