Spielerando

Let the player sleep through days without skipping story events

When a player rests for several days at once, events planned for those days can vanish, fire in the wrong order or fire twice. Here is how to catch up exactly what was due, in order, including the follow-up events those events cause.

Why this works

Time that jumps is not a single moment but a stretch, so the question is what fell inside it. Taking everything due up to the new day, in order, and letting follow-ups join in, keeps the world's story intact whatever the player skips.

When not to use it

Skip it when the world does not move without the player, as in a game where time stands still between visits. There, events wait for the player's arrival, and a catch-up would show things that never needed to happen.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • A diagram of every state
  • 32 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Let the player sleep through days without skipping story events" (read_entry sleep-through-days-without-missing-events) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP