The load screen shows empty slots, broken slots and "Continue" loads the wrong one
A good load screen tells at a glance which slot is which, warns before overwriting, and offers a Continue button that picks the right save without asking. Here are the small rules that get this right, including damaged slots.
Why this works
A menu is a promise about what happens when you press. Showing a short summary from a small label, choosing the newest good save and asking before any overwrite keeps a player from losing hours in one careless click.
When not to use it
Skip the slot list when the game has one continuous story and a single save, as on a phone. There, continue is the only button; show a slot list only when players run several games at once.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 40 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "The load screen shows empty slots, broken slots and "Continue" loads the wrong one" (read_entry save-slot-list-and-continue) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP