Spielerando

An update removes or renames an item and players' bags fill with broken things

Saves keep pointing at things you later changed or deleted, and the game either crashes on them or shows empty ghost items. Here is how to clean a loaded bag in one pass and tell the player what happened instead of silently eating things.

Why this works

A game gets updated, and the old bag no longer matches it. Treating a loaded save as something to be checked, not trusted, and telling the player what was changed, keeps one patch from quietly breaking years of play.

When not to use it

Skip the cleanup if your items never change after release, or the save stays on your own server where you can fix every row yourself. Then a simple check on load, with a clear error, is enough.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 29 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "An update removes or renames an item and players' bags fill with broken things" (read_entry save-items-that-no-longer-exist) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP