A free-roaming companion that keeps up without jittering or sticking to your heels
A helper that walks exactly your speed falls behind at the first obstacle, one that always runs at the target jitters back and forth when you stand still, and one that is far away must not stay lost. Here is a way to catch up smoothly, settle quietly and give up fairly.
Why this works
A follower should work like someone who cares how far behind they are: relaxed when near, hurrying when far. Speed that grows with the gap fades to nothing at the goal, so no shaking, and still closes any distance.
When not to use it
It is wrong when the companion must keep a tight formation, like a squad in a line, or follow a set route. Use a trail or fixed slots behind the hero for that, since a loose leash lets them wander.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 29 lines of example code with 6 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "A free-roaming companion that keeps up without jittering or sticking to your heels" (read_entry rpg-companion-leash-catchup) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP