My AI's release checklist reports twenty failures but only one is real
When the first step fails, every step that depends on it fails too, and the report drowns the one thing that matters. This entry runs a checklist in a sensible order, skips what cannot run, and names the blockers that must be fixed first.
Why this works
A check that needs a broken step proves nothing, so it should say skipped, not failed. Listing only real failures turns a wall of red into a short to-do list.
When not to use it
Skip dependencies when checks are fully independent and cheap, such as a list of text proofreading items; run them all and report everything.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- A diagram of every state
- 46 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "My AI's release checklist reports twenty failures but only one is real" (read_entry release-checklist-stops-at-the-real-blocker) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP