Count a daily play streak fairly, with a freeze for a missed day
Counting consecutive days sounds like adding one, until a player plays twice in a day, skips one, or a phone clock jumps. This entry lays out each case, how a stock of spare days covers a gap, and how to stop the streak from being earned or lost by accident.
Why this works
A streak is a promise the player makes to themselves, so it must be lost only through their own choice. Comparing whole day numbers, never clock times, makes every case exact, and a small stock of spare days forgives the odd accident without cheapening the habit.
When not to use it
Skip it when playing every day would feel like a chore, as in a relaxed story game. A streak turns pleasure into pressure and punishes people with busy weeks. Reward total progress or a weekly goal instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- A diagram of every state
- 25 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Count a daily play streak fairly, with a freeze for a missed day" (read_entry play-streak-with-freeze-days) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP