Spielerando

Catch scenes nobody can reach and links with a typo

After many edits a story collects scenes no choice leads to, and links that point at a name spelled slightly wrong. The player meets a blank screen or never sees hours of your writing. Here is how to find both and what to suggest as the fix.

Why this works

A single wrong letter in a link silently cuts a scene off, and the story reads fine until a player finds the gap. Comparing every link with the real names and offering only a clear closest match finds the typo without guessing.

When not to use it

Wrong to trust blindly on a large story with similar names, where a close match can be the wrong scene. Check the suggestion by hand there, and give scenes names that differ clearly to start with.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 41 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Catch scenes nobody can reach and links with a typo" (read_entry orphan-scenes-and-mistyped-links) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP