I aimed right at them but the shot missed in an online game
What you see on your screen is already a little old by the time your shot reaches the host, so the target has moved on. Fair games check the shot against where the target was when you pulled the trigger. Here is how far back to look, and the limit that stops fast connections from being punished.
Why this works
The shooter judges the hit by what their own screen showed, so fairness means judging by that same picture. Looking back in time gives the shooter what they saw, and the cap keeps the target from paying for someone else's slow link.
When not to use it
Skip it when shots are slow and dodgeable, such as big floating orbs, or in games where being hit behind cover feels unfair. Let the shot travel in the world and hit what it touches there.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 36 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "I aimed right at them but the shot missed in an online game" (read_entry online-shots-hit-where-the-target-looked) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP