Spielerando

After my update one level of thirty looks worse. Is it real or just chance?

Compare enough levels and one of them will always look suspicious, even when nothing changed. This entry shows how likely that false alarm is, how many you should expect, and a step-by-step rule that keeps the flags honest without hiding a real problem.

Why this works

Each comparison carries a small chance of a false alarm, and many comparisons add those chances up until something always lights up. Judging the smallest differences against a stricter bar keeps the flags honest while still catching clear problems.

When not to use it

Do not use it when you only care about one level you chose before looking at any numbers, because then you made a single comparison. And when a missed regression costs more than a wasted look, loosen the bar on purpose.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 18 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "After my update one level of thirty looks worse. Is it real or just chance?" (read_entry one-level-in-thirty-looks-worse-by-pure-chance) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP