Find when a match was really lost and how long the loser stayed in a lost game
A losing player often keeps going for minutes after the match is decided, and that stretch is where frustration builds. To measure it you must pick the right moment in the score curve, and the obvious one is wrong. This entry shows which moment to use.
Why this works
A game is lost at the last moment hope was still real, not at the first bad moment. Comebacks happen, so an early dip says little. Finding the point after which the player never again had a fair chance shows how long the game kept someone in a match that was already over.
When not to use it
Do not use it when the score is a poor sign of who is winning, such as hidden-information games or games with one sudden decisive move. Your curve would call matches over that were wide open. Judge by the final result and how people left.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 15 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Find when a match was really lost and how long the loser stayed in a lost game" (read_entry match-decided-point-versus-leave) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP