Spielerando

Three luck bonuses stack and the drop chance goes past 100 percent

A charm, a potion and a campfire each promise better luck, and adding or multiplying them quickly gives chances that make no sense. This shows a way to combine any number of boosts so the result stays sensible and order never matters.

Why this works

Rare things should gain nearly the full boost, while common things have little room left to grow. Working with how many wins come per loss, rather than with the plain chance, gives exactly that, and several boosts then combine in any order.

When not to use it

Skip it when players expect a plain, readable rule like plus five points, or when each bonus must be worth the same fixed amount. Then show simple additions and cap the total openly instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 27 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Three luck bonuses stack and the drop chance goes past 100 percent" (read_entry luck-bonus-stacking-no-over-100) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP