Spielerando

Players get laps by driving over the line back and forth or the wrong way

A racing level counts a lap each time the car crosses the finish line, so wiggling over it, skipping half the track or driving backwards all count. Here is a rule for counting progress that cannot be gamed, and a warning for going the wrong way.

Why this works

Crossing a line says nothing about having driven the track. Counting only the next gate in order, and taking a step back when a gate is crossed backward, means each lap needs the whole circuit, and wiggling or shortcuts earn nothing.

When not to use it

Don't use strict gates in games with open-world racing, branching routes or deliberate shortcuts. A fixed order refuses valid paths. Give each route its own set of gates, or count checkpoints in any order.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 20 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Players get laps by driving over the line back and forth or the wrong way" (read_entry laps-gates-and-driving-the-wrong-way) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP