Make a buff icon blink faster as it runs out without the blink glitching
A bonus that is about to end should warn the player by blinking faster and faster. The obvious formula, speed times time, makes the icon flash at random moments each time the speed changes. The correct way is to add up small steps. Here is the idea and the exact warning curve.
Why this works
A blink is a position on a circle, and the eye notices jumps in position far more than changes in pace. Adding small steps lets the pace rise smoothly, because a new pace only changes how fast the icon moves on, never where it is.
When not to use it
Skip the blinking for players who are sensitive to flashing, or when many icons would blink at once and create a restless screen. Offer a calm option instead, such as a steady glow or a shrinking outline.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 16 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Make a buff icon blink faster as it runs out without the blink glitching" (read_entry idle-buff-icon-blink-that-speeds-up-near-the-end) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP