Spielerando

Report where players died without making a single player recognisable

Counting deaths per spot is useful, but a spot visited by two people can point at a person, and hiding just one small spot can still be undone with simple subtraction. This entry shows how to publish the counts so no one stands out.

Why this works

A person hides in a crowd, not in a small group. A tiny bucket points at someone, and a total next to a hidden row lets anyone subtract their way back, so the small ones must be pooled and the pool must itself be big enough.

When not to use it

Skip it when you show only coarse numbers across a very large crowd, or keep the data private for your own eyes, where hiding costs detail for no gain. If a small group matters, gather more data before publishing it.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 28 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Report where players died without making a single player recognisable" (read_entry hide-small-groups-in-player-counts) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP