Spielerando

One bug sent the same event ten thousand times and ruined my numbers

Tracking data has its own bugs: retries that arrive twice, names nobody defined, broken timestamps and loops that flood the log. This entry shows a small filter that keeps the numbers believable and tells you what it threw away.

Why this works

Every count rests on the records being what they claim to be. Retries arrive twice, typos name things nobody defined, and a looping bug floods the log, so filtering first and counting what was thrown away protects the numbers and exposes the bugs.

When not to use it

Skip it when you have a handful of testers and read every record by eye, or when you cannot give each record its own tag on the device. Then check the data by hand, and first fix the way records are made.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 45 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "One bug sent the same event ten thousand times and ruined my numbers" (read_entry clean-event-stream-duplicates-and-floods) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP