Spielerando

Allow a craft that makes the pack lighter even when the player is overloaded

A player carrying too much ore wants to turn it into one light bar, but the game says the pack is full and refuses. Or a tiny bar of iron is allowed even though the result is heavy. This entry judges the weight after the craft and slows the overloaded player down gently.

Why this works

A rule should be judged by where the player ends up, not where they start. A craft that makes the load lighter helps an overloaded player and should never be blocked. Making overload a slope, not a wall, turns a failure into a choice about speed.

When not to use it

Do not use weight in a game where carrying is not the challenge, such as a fast action game or a story game. Counting grams there only adds chores. If you want a limit, a plain slot count is easier to read.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 16 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Allow a craft that makes the pack lighter even when the player is overloaded" (read_entry heavy-craft-result-and-carry-weight) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP