Show a building's construction as a few pictures that blend, finished only at the very end
A house that grows through four drawn stages jumps at every threshold, and a house that looks finished at 99 percent makes players think it is done when it is not. This entry shows how to blend neighbouring stages for a smooth growth, and how to keep the finished look for the moment the last bit of work is done.
Why this works
Players read progress from the picture, so it must change steadily and be honest: a house that looks done must be done. Soft blends hide the seams between stages, while the finished look is held back for a clear moment that can carry a sound and a puff of dust.
When not to use it
Not worth it when buildings go up in one second, or when you only have one picture per building. Also skip it for things that should appear at once, like a trap or a placed signpost. A simple fade-in is enough.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- 24 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Show a building's construction as a few pictures that blend, finished only at the very end" (read_entry construction-stages-blend-and-the-finished-look-comes-last) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP