Spielerando

Make what the player carries add to how much noise they make

In a game where something is listening, a pocket of coins should rattle when you run and be silent when you stand still. This entry turns the bag into a single loudness number that monsters can react to, with a sensible way for many small things to add up and a padded bag to help.

Why this works

Noise should come from what the player does and what they chose to carry, so a heavy load is a real trade for the sneaking player. Growing slower than the amount, it keeps a big pile from being absurd, and noise only counts while moving, so hiding works.

When not to use it

Do not add item noise to a game with no stealth, or where enemies find the player by sight alone. It only invents a cost nobody can feel. Use it where a watching ear can punish a careless load.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 18 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Make what the player carries add to how much noise they make" (read_entry carried-items-make-noise) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP