Spielerando

After a crash a player's gold no longer matches what they earned and spent

Keeping only the current amount means that one lost write leaves a number nobody can explain, and one repeated write gives free money. Here is a simple record of every change that can check the total, refuse a bad spend and repair itself.

Why this works

A single number can be wrong without anyone noticing, but a full list of every change can be added up again and checked. Treating the list as the truth and the number as a shortcut makes any mismatch visible and fixable without guessing.

When not to use it

Too heavy for a currency that does not matter, such as points in a small free game, and the list grows without end if it is never trimmed. For minor values keep one number; for money-like values, archive old lines and keep a checked total.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 22 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "After a crash a player's gold no longer matches what they earned and spent" (read_entry balance-that-matches-its-history) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP