Fix, polish and publish
Check that your web game build stays under its download size limit
Instant-play sites and slow phone connections punish a heavy game: it loads too long or is rejected on upload. This entry shows how to make the AI weigh the finished build, ignore the files that never ship, and name the biggest offenders so you know what to shrink first.
My game download is far too big for people on a phone
Story games grow quietly: one more background, one more voice track, and suddenly the page takes minutes to open. Here is a size budget your AI can check at every build, split by kind of file, that names the heaviest files when a limit is passed.
Fix a prize wheel that picks wrong items or shows chances that do not add up to 100
A prize with weight zero still comes up now and then, the last prize is never drawn, or the chances on screen add up to 99 or 101. Each is a small slip in how a random number is turned into a pick. This entry shows how to make the AI draw and display chances correctly.