Make a cart or wagon follow its horse round corners with the right turning behaviour
A trade game needs carts that follow a lead animal, and the common ways to do it either let the cart slide sideways like a tray, stretch the pole between them, or cut every corner. This entry gives the simple rule that makes the cart swing round the way a real one does, and tells when the pair is bending too far.
Why this works
A cart is pulled, not steered: it can only roll along its own length. So it must always point at the spot where it is hitched, and sit a fixed distance behind it. That single rule makes the wheels track like real ones through every bend.
When not to use it
Wrong for things with their own steering, like a car, a boat with a rudder or a tank. Also not for carts on rails, where the track decides the path. Use the normal turning rules for those.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- 31 lines of example code with 5 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Make a cart or wagon follow its horse round corners with the right turning behaviour" (read_entry wagon-follows-its-horse-without-sliding-sideways) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP