Find items in your crafting list that the player can never actually make
After many AI-written changes a recipe may need something that nothing in the world provides, or two items may each wait for the other. The player only finds out hours in. This entry gives the AI a check that names every dead end and what is missing.
Why this works
Everything craftable must trace back to things the world simply gives. Starting from those and repeatedly adding what can now be made shows exactly what is reachable, and whatever remains is cut off, with its missing parts naming what to add.
When not to use it
A list check cannot tell whether something is practical or fun to get. A recipe can be reachable on paper yet need a source so rare that nobody finds it. Pair it with a check of where raw things really come from.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 27 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Find items in your crafting list that the player can never actually make" (read_entry recipes-that-can-never-be-made) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP